AI Insights · Timothy · July 2022
Top 5 io Games on Android in South Africa: Q2 2022 Performance
Discover the performance trends of the top 5 io games on the Android platform in South Africa during Q2 2022, based on data from Sensor Tower.
In the second quarter of 2022, the top 5 io games on the Android platform in South Africa showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games maintained a consistent weekly revenue, peaking at around $24 in late April. The game experienced a notable increase in weekly downloads, reaching approximately 10.1K in the last week of June. Active users also saw a significant rise, growing from around 51.9K at the end of March to roughly 65.1K by the end of June.
Hole.io by VOODOO had a fluctuating performance. Weekly revenue varied, peaking at around $52 in early April and then dipping to $4 by the end of May. Downloads saw a sharp decline from about 16K at the start of April to a low of 1.2K in early May, before recovering to around 3.2K by the end of June. Active users also decreased initially but rebounded from mid-May, ending the quarter at approximately 16.7K.
slither.io from Lowtech Studios had a stable performance in terms of weekly downloads, averaging around 2.5K to 3.6K throughout the quarter. The weekly revenue remained low, with minor fluctuations, peaking at $7 in mid-June. Active users showed a steady trend, averaging around 20K to 26K.
State.io — Conquer the World by CASUAL AZUR GAMES saw low weekly revenue, with occasional peaks at $31 in late May and $16 in mid-June. Weekly downloads remained relatively steady, ranging from 1K to 2.2K. Active users showed a slight decline, starting at around 7.5K in late March and ending at approximately 5.5K by the end of June.
Bridge Car Race by Beyazay, although showing no revenue, had an interesting trend in downloads and active users. Weekly downloads increased from 166 in late April to a peak of about 3K in mid-May, before stabilizing around 2K in June. Active users followed a similar trend, peaking at around 2.9K in May and then stabilizing.
For more detailed insights into the performance of these apps, visit Sensor Tower.